blog creature creator devlog

Lobby Lads Update! version 0.3 changelog


  • Menu sound effects
  • Music by Crashtroid
  • +36 body/head sliders
  • +19 body features
  • +18 face markings, +5 body markings
  • Detail texture for paws and inner ears
  • Title screen and lobby menu with wandering lads
  • Feature menus that overflow are now paginated instead of scrolling
  • Color changing has a separate popup menu instead of individual buttons in multiple clumps


  • Improved addressables/asset loading
  • Solidified arm and leg meshes
  • Turned flat menus into beveled menus
blog creature creator devlog

Face Features Implemented Update! version 0.2 changelog

update 0.2

Current Features:

  • Spin your creation around with arrow keys or the buttons
  • 9 different sliders to change body proportions
  • 14 different total body features to choose from
  • 18 different facial feature sliders
  • 200+ different facial features to choose from
  • Change body color and face features colors
  • See how your creation walks and runs
  • Type in a name or randomize one for you
  • Save and load your creations, and delete them if needed


  • Buttons added to show animations for idle, walk, and run
  • Rotation buttons added so you don’t just have to use keyboard arrows
  • When you are editing the face or head, the camera will zoom in on the head so you can see it better
  • FACE FEATURES!! You can adjust color, position, size, spacing, and rotation of eyebrows, eyes, nose, and mouth! There are 20-30 different options per feature as well 🙂
  • WebGL build up and running! Play in your browser!


  • Shading is now fully flat and does not take skybox lighting that was forming a gradient on each part of the model
  • No longer loading in all models/assets at once to memory ðŸĪŠ
  • Fixed a bug causing the default traits to get overridden by the last save data entry.


  • Added version number to the save files in case I need to ever import older save files to match a newer version.